
Arduino & Scratch: my first robot lab
What if your next game really moved?
Scratch first, then Arduino, then a robot the child programs. The year ends with a project presented to families.
This platform is under construction and improvement: some sections are not yet complete.
Robotics, chess, programming: workshops for ages 6 to 16, once a week, led by trainers and followed by parents.

What if your next game really moved?
Scratch first, then Arduino, then a robot the child programs. The year ends with a project presented to families.

Every piece has a power. Learn to make them play together.
Rules, then strategy: think before acting, anticipate, stay calm. A skill that goes far beyond the board.

Before writing code, learn to think like a programmer.
Break a problem down, pick the right method, then write it in Python: on the platform first, then on real tools.
A child’s enrolment always goes through a parent account. You see what they do, what they achieve, and you decide.
No child signs up alone: you approve every step.
Sessions, tests, badges and projects, in your space.
One click disables your child’s account; nobody else can turn it back on.
No advertising trackers in children’s spaces. Ever.
Children — coding, robotics, STEM
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